The Task
Points on one side, surfaces on the other
Vehicles carrying laser scanners produce point clouds of enormous density — a short road section quickly runs into hundreds of gigabytes. Simulation and game engines, however, do not work with points but with surfaces you can compute collisions against. When a tyre model has to feel the road surface, for instance.
Between the two there is no conversion step, but a series of decisions: what has to stay accurate to the millimetre, what may be simplified, and what is better replaced entirely.